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Khazard signature item increases CC duration by 30% allowing Mehira to cycle her ults before old ones run out, permastunning enemies. Requirements: +20SI | 0/9 Furniture | Artifact: Mehira works fine at Elite for a good while in this comp, when reaching into CH38 and beyond, she may need +30. Placed at Position 4, her ult charms all enemies, causing them to attack their own allies, windbinder and winged both help with energy gain. Substitutes like Daimon or Raku may be used, especially in variants for players pre-khazard! Hero Rowan and windbinder/winged allow Mehira to charm instantly at the start of a fight, heroes like Lyca and Zolrath or Brutus speed this process up or buy time for the charm. Initial flag provides a DEF, ATK, and Haste boost.Ĭharm is all about turning the enemies against each other, done by cycling Mehira’s ultimate in combination with Khazard 30 and Rosaline, she can permanently keep all 5 enemies charmed and damaging each other. Requirements: +0 | 9/9 Furniture | Artifact: Nemora charms all enemies near her when first approached. Requirements: +20 | 9/9 Furniture | Artifact: Instant re-active CC, damage amp, lower enemy defence rating. *Investment may be needed in much later chapters. Provides initial CC and thundercloud which periodically stuns enemies. Skriath can group enemies with his 3f and ult, sandstorm also reduces enemy accuracy and haste. Granit’s +30 allows an initial stun on a number of enemies, petrified enemies also will not regen energy.
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Going to the enemy side of the field, Lucretia quickly stacks duel divinity, quickly gaining an additional 50% DR and ATK, greatly boosting her AOE and single target damage. Invade variants rely on initially disrupting enemies and allowing Lucretia to gain stats through dual divinity and her allies deaths. Requirements: +30 | 0/9 Furniture | Artifact:ĭeath. Initial stun, enemies cannot gain energy while petrified Initial survivability *May be removed so he dies faster. Requirements: +0 | 0/9 Furniture | Artifact: Requirements: +0SI | 3/9 Furniture | Artifact: Skriath’s 3F allows Eironn to pull and group all enemies. Requirements: +20SI | 3/9 Furniture | Artifact: Placed in position 4, Eironn’s job is to provide an initial disrupt and group enemies. Requirements: +30SI | 9/9 Furniture | Artifact: Lucretia scales ATK as her allies die, her flames and ultimate deal AOE damage to all enemies when grouped closely. 5-Pull variants rely on the combo of Skriath and Eironn to group all 5 enemies and allow Lucretia to deal large amounts of AOE damage. Thus, making his Skill 1 and 2 available again, which helps in successful escape.Lucretia teams rely on her signature item skill to stack attack rating through her teammates deaths, teammates are chosen to enable or give support to Lucretia beforeĭeath. This is Important to do because, when your Skill 2 hits your Enemy, it will reduce both the Cooldown of all of his Skills together. This way your Skill 2 will hit after Skill 1. Use Skill 2 to chase towards your Enemy and as soon as enemy enters the range of Skill 1, cast your Skill 1. Enemies like Benedetta and Hayabusa can nullify Cyclops Ultimate, but this also makes them lose their Valuable Skills.įor Hayabusa, it is his Ultimate and for Benedetta, it is her Skill 2 which helps her escape a fight. Initiate with Ultimate, so that your Target doesn’t run away.
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So, basically when you have a Noob Hyper Carry you have to Carry the Team now.Īlways start by using Hero Lock Mode on the Main Damage Dealer. This style of playing is adapted when your Main Damage Dealer that is Hyper Carry cannot deal enough Damage or gets caught and always dies. Cyclops can be played like an Assassin, where you wait to kill an Enemy Squishy Heroes like Mages, Support, Assassins or Marksman.